In many ways, SimFarm presages the idle games of today. SimFarm has plenty of buttons and levels and a high degree of nuance, but rather than actively building your farmstead, you’ll be spending much of your time planning the planting schedules for fields, choosing which crops to grow, and when to sell harvested crops. Where SimCity favored active (but simple) play, zoning and building roads until you ran out of money, SimFarm requires a patient approach. SimFarm simulates running a small farm (which may grow into a big farm) and plays very differently from its SimCity “cousin”. SimFarm was billed as “SimCity’s Country Cousin”, yet that fails to set expectations.
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